Using the camera preview example as a starting point, I've managed to get my application displaying what my camera is focused on, but I'm running in to some problems when I try to draw overlays.
I'm able to get the camera preview working with a surface of type SURFACE_TYPE_PUSH_BUFFERS, but the documentation tells me I'm not allowed to lock (and subsequently modify) that type of buffer. Because I can't get a surface of any other type to receive the camera preview, I can't figure out how draw on the same surface the camera is modifying. I've looked in to copying the camera surface to another, modifiable surface, but haven't had any luck with that. Does anyone have any tips or info? Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

