The demo apps contain a few examples. For example, check out the
FingerPaint app which uses the Canvas drawPath() method. There are
also OpenGL examples here as well.

These demos are bundled with the sdk and are available in the platform
directories.

Randeep

On Jan 5, 11:29 am, Abolfoooud <[email protected]> wrote:
> Hi
>
> I am totally new to Android so forgive my question if it is so
> trivial.
>
> I read in the Dev Guide about how Graphics are handled in Android apps
> and it says that developers can either use a View if they "want to
> draw simple graphics that do not need to change dynamically and are
> not part of a performance-intensive game"
>
> or
>
> draw directly to canvas otherwise.
>
> Now almost all of the examples i found in the SDK for graphics use the
> View metaphor, or SurfaceView. I was wondering how can i perform the
> second approach, draw to canvas directly.
>
> Regards
> AF
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