Thanks Dave!
That's exactly what I did. I made a copy of it like you mentioned (I had to
change the name of the new project since it wouldn't let me a second
GestureBuilder) with the updated fadeOffset but that didn't work.

To get an idea of what I'm doing.
I was writing a chinese character that had 5 strokes.
I took my finger off after the first stroke and the image disappeared.
I quickly wrote the first stroke again and as fast as I could I wrote the
2nd stroke.
Both strokes now stayed on the screen.
I paused for a second and wrote a 3rd stroke. The first 2 disappeared and
only the 3rd was visible now.
Even if I tried to do all 3 strokes really quickly it didn't work.
So messing with the fadeOffset I set that to 5seconds which should have been
plenty of time.
But the same thing happened again.
Tonight when I get home, I'll change the app_name (I'm not sure why I didn't
do that earlier) just to make sure that it is actually running my new config
but that's the behavior that I was seeing.

On Sat, Mar 13, 2010 at 9:22 PM, davemac <[email protected]> wrote:

> I can't tell from your description exactly how you're trying to set
> the option, but here's what worked for me:
>
> If you’re having trouble getting Gestures Builder in the emulator to
> accept a multi-stroke
> gesture, you can create your own version of Gestures Builder and
> modify the default
> value of FadeOffset. GestureBuilder is provided as a sample
> application under your
> Android SDK directory, in platforms/android-2.0/samples/
> GestureBuilder. You can
> create a new Android project in Eclipse using the “Create project from
> existing sample”
> option and choosing GestureBuilder from the drop-down menu. Then go
> into the
> project’s /res/layout/create_gesture.xml file and add the attribute
> android:fadeOffset="1000" to the GestureOverlayView element. This will
> extend
> FadeOffset to 1 second (1000 milliseconds). You are free to choose a
> different value if
> you wish.
>
> - dave
> www.androidbook.com
>
> On Mar 9, 12:45 am, Tim <[email protected]> wrote:
> > Is there a way to slow down gesture builder?
> > I tried overriding the fadeXXX options of GestureOverlayView but no luck.
> > My problem right now is that I'm trying to input a gesture with a lot of
> > strokes.
> > But the timeout is too short to get them all inputed.
> > If I'm quick enough I can get 2 strokes in but as soon as I try a 3rd,
> the
> > first 2 will disappear.
>
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