> Does your gaming engine support accelerometers?  They look to be the
> 'joystick' of the future for mobile phones.  See the video game
> examples in this video from Apple's SDK release to see what I mean.

Accelerometer is good for slow-action movements and simple UI
navigation, but not for games. Most of games require fast gamer
response to on-screen action, intuitive and more then X-Y controls.
Maybe games like "roll ball to the hole" are good for accelerometer,
but games like shooters or platformers with more action (jump, fire,
go left, right, down, up) are best playable with buttons.

So, control defines game type playable. Not all games can be playable
on all systems. Last I saw QIII on ipod phone. This is quite
interesting, but completely useless for me. Controlling the player
with accelerometer is VERY unprecise, strafing is IMPOSSIBLE, jumping
or shooting is too slow. Besides.. I think, that watching to screen,
that is always moving is simply.. annoying.

greets.
peter.

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