> Does your gaming engine support accelerometers? They look to be the > 'joystick' of the future for mobile phones. See the video game > examples in this video from Apple's SDK release to see what I mean.
Accelerometer is good for slow-action movements and simple UI navigation, but not for games. Most of games require fast gamer response to on-screen action, intuitive and more then X-Y controls. Maybe games like "roll ball to the hole" are good for accelerometer, but games like shooters or platformers with more action (jump, fire, go left, right, down, up) are best playable with buttons. So, control defines game type playable. Not all games can be playable on all systems. Last I saw QIII on ipod phone. This is quite interesting, but completely useless for me. Controlling the player with accelerometer is VERY unprecise, strafing is IMPOSSIBLE, jumping or shooting is too slow. Besides.. I think, that watching to screen, that is always moving is simply.. annoying. greets. peter. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
