Yes, not every applications needs an accelerometer and voice recognition or LBS!! ;)
vetch wrote: >> Does your gaming engine support accelerometers? They look to be the >> 'joystick' of the future for mobile phones. See the video game >> examples in this video from Apple's SDK release to see what I mean. >> > > Accelerometer is good for slow-action movements and simple UI > navigation, but not for games. Most of games require fast gamer > response to on-screen action, intuitive and more then X-Y controls. > Maybe games like "roll ball to the hole" are good for accelerometer, > but games like shooters or platformers with more action (jump, fire, > go left, right, down, up) are best playable with buttons. > > So, control defines game type playable. Not all games can be playable > on all systems. Last I saw QIII on ipod phone. This is quite > interesting, but completely useless for me. Controlling the player > with accelerometer is VERY unprecise, strafing is IMPOSSIBLE, jumping > or shooting is too slow. Besides.. I think, that watching to screen, > that is always moving is simply.. annoying. > > greets. > peter. > > > > -- Thanks. Muthu Ramadoss http://mobeegal.in http://androidrocks.in http://intellibitz.com http://twitter.com/intellibitz http://linkedin.com/in/tellibitz http://slideshare.net/intellibitz http://groups.google.com/group/android-chennai +91 44 22476750 We develop innovative search solutions using LBS for Android. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
