Yes, not every applications needs an accelerometer and voice recognition 
or LBS!!  ;)

vetch wrote:
>> Does your gaming engine support accelerometers?  They look to be the
>> 'joystick' of the future for mobile phones.  See the video game
>> examples in this video from Apple's SDK release to see what I mean.
>>     
>
> Accelerometer is good for slow-action movements and simple UI
> navigation, but not for games. Most of games require fast gamer
> response to on-screen action, intuitive and more then X-Y controls.
> Maybe games like "roll ball to the hole" are good for accelerometer,
> but games like shooters or platformers with more action (jump, fire,
> go left, right, down, up) are best playable with buttons.
>
> So, control defines game type playable. Not all games can be playable
> on all systems. Last I saw QIII on ipod phone. This is quite
> interesting, but completely useless for me. Controlling the player
> with accelerometer is VERY unprecise, strafing is IMPOSSIBLE, jumping
> or shooting is too slow. Besides.. I think, that watching to screen,
> that is always moving is simply.. annoying.
>
> greets.
> peter.
>
> >
>   


-- 
Thanks.

Muthu Ramadoss
http://mobeegal.in http://androidrocks.in http://intellibitz.com
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