Shouldn't keep replying to my own thread - but the above bug also appears in LunarLander for an illustration of what I am talking about above. Here is how to duplicate it (there may be a bug report on this already somewhere, but as it effects my submission, I'd like to get this out there ASAP to have the oversight not held against me in judging quite as much :p).
Basically - start the emulater, do adb install LunarLander.apk, and then run LunarLander in the emulater. Hit "up" once and notice the game does not start. Hit "up" again and notice that it does. Repeat the steps, only hit "right" for the first keystroke, and "up" for the second for it to start. Try it again with "Center" or any of the qwerty keypad buttons, and then hit "up". Notice the game doesn't start as it should, and will only recognize the key when "up" is hit again. You can also go into the onKeyDown, delete everything, and just have: doStart(); return true; It will not activiate until one hits Left, Right, Up, or Down first, and then another key. My apologies again for the length of these posts! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
