Shouldn't keep replying to my own thread - but the above bug also
appears in LunarLander for an illustration of what I am talking about
above. Here is how to duplicate it (there may be a bug report on this
already somewhere, but as it effects my submission, I'd like to get
this out there ASAP to have the oversight not held against me in
judging quite as much :p).

Basically - start the emulater, do adb install LunarLander.apk, and
then run LunarLander in the emulater. Hit "up" once and notice the
game does not start. Hit "up" again and notice that it does.

Repeat the steps, only hit "right" for the first keystroke, and "up"
for the second for it to start.

Try it again with "Center" or any of the qwerty keypad buttons, and
then hit "up". Notice the game doesn't start as it should, and will
only recognize the key when "up" is hit again.

You can also go into the onKeyDown, delete everything, and just have:
doStart();
return true;

It will not activiate until one hits Left, Right, Up, or Down first,
and then another key.


My apologies again for the length of these posts!
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