The bug also exists in the "Snake" demo if that is more to your programming taste (same instructions as for LunarLanding to simulate).
I've created a topic for further technical discussion: http://groups.google.com/group/android-developers/browse_thread/thread/bc0a01da4df02361# As this is possibly a bug that even exists in the sample applications that came with the SDK, I'd still like to leave my request to pass on the information to the judges here. :) On Apr 21, 5:06 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote: > could this discussion be move to an Android Developer thread? > > > > ----- Original Message ----- > From: "Steven A." <[EMAIL PROTECTED]> > To: "Android Challenge" <[email protected]> > Sent: Monday, April 21, 2008 11:47 AM > Subject: [android-challenge] Re: Wanted to see if I could pass this bug > > along to the judges: > > setFocusable - as mentioned in the 2nd post, yes, I did (to be > specific, within the constructor of the view). > > As for the infinite looping - possibly. It is an unlikely scenario > since it doesn't occur when run via eclipse and it only occurs when > the game(s) first start up (that I have seen). > > On Apr 21, 3:31 pm, ConAim <[EMAIL PROTECTED]> wrote: > > I may wrong but this may have happened due to the infinite loop of > > invalidate of the game. Some suggested using the Handler post Message > > instead for the game loop. > > I don't feel comfortable on the way that LunarLander does it looping. > > Also, did you setFocusable on the view?- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
