The bug also exists in the "Snake" demo if that is more to your
programming taste (same instructions as for LunarLanding to simulate).

I've created a topic for further technical discussion:
http://groups.google.com/group/android-developers/browse_thread/thread/bc0a01da4df02361#

As this is possibly a bug that even exists in the sample applications
that came with the SDK, I'd still like to leave my request to pass on
the information to the judges here. :)

On Apr 21, 5:06 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> could this discussion be move to an Android Developer thread?
>
>
>
> ----- Original Message -----
> From: "Steven A." <[EMAIL PROTECTED]>
> To: "Android Challenge" <[email protected]>
> Sent: Monday, April 21, 2008 11:47 AM
> Subject: [android-challenge] Re: Wanted to see if I could pass this bug
>
> along to the judges:
>
> setFocusable - as mentioned in the 2nd post, yes, I did (to be
> specific, within the constructor of the view).
>
> As for the infinite looping - possibly. It is an unlikely scenario
> since it doesn't occur when run via eclipse and it only occurs when
> the game(s) first start up (that I have seen).
>
> On Apr 21, 3:31 pm, ConAim <[EMAIL PROTECTED]> wrote:
> > I may wrong but this may have happened due to the infinite loop of
> > invalidate of the game. Some suggested using the Handler post Message
> > instead for the game loop.
> > I don't feel comfortable on the way that LunarLander does it looping.
> > Also, did you setFocusable on the view?- Hide quoted text -
>
> - Show quoted text -
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