I imagine the Accelerometer would be fun to code for with an emulator.
On Mon, Apr 28, 2008 at 11:58 PM, tberthel <[EMAIL PROTECTED]> wrote:
>
> I probably have the most performant and processing intensive use of
> the Android Platform showing the most effective use of the platforms
> 2D graphics capabilities. I also use compelling features including the
> following:
>
> * Vibration
> * Orientation
> * Animations
> * Touch Screen
> * Progress Bars/Dialogs
> * Lifecycle Implementation
> * And other Android specific features
>
> Accelerometer is the only major feature I am missing.
>
>
>
> On Apr 28, 7:24 pm, Incognito <[EMAIL PROTECTED]> wrote:
> > I think my chances are slim, but not because I'm not making effective
> > use of Android. From Judges perspective they will not know the
> > difference. I'm using touch functionality, a lot of the GUI
> > components, pop ups, etc, etc. Based on your logic even tberthel has
> > a worse chance of winning than me. All he is doing is using the
> > drawing utilities from what I've seen from his demos. In fact, a lot
> > of the applications I've seen all they do is use the 3d or 2d drawing
> > utilities and that is it. This is true specially for a lot of the
> > games.
> >
> > On Apr 28, 9:11 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> >
> > > i feel kinda sorry for your possibility to lose ADC, for it sounds like
> you
> > > fail ADC Judging Criteria 2, " Effective Use of the Android Platform"
> >:{)
> >
> > > still wishing you good lucks....
> >
> > > ----- Original Message -----
> > > From: "Incognito" <[EMAIL PROTECTED]>
> > > To: "Android Challenge" <[email protected]>
> > > Sent: Monday, April 28, 2008 4:05 PM
> > > Subject: [android-challenge] Re: Android/Applets/J2ME
> >
> > > >sounds like your apps were originally designed and implemented
> > > >platform-agnostic. that is, they were not originally for android
> because,
> > > if
> > > >they had been, imho, it would not seem so easy as you describe.
> >
> > > True, that was my goal. I wrote my code so that it would initially
> > > work on J2SE, J2ME, and Android. This forced me to write the business
> > > layer platform-agnostic and just write interfaces that were platform
> > > specific.
> >
> > > >take for examples Android Intent, LBS, content provider,
> > > >AndroidManifests.xml, Services, and other Android-specific components,
> > > which
> > > >are seldomly seen in other mobile platforms, not to mention those
> > > >android-specific api "constraints".
> > > >>how did you convert those?
> >
> > > I'm not using LBS so no problem there. However, if I were I would just
> > > put that behind a generic interface.
> > > Services - My application does not require to be running on the
> > > background so I didn't need to convert this.
> > > Android Intent, content provider - I didn't have to use this feature
> > > so I did not have to create an interface for it. IPhone does has
> > > something very similar to this though.
> > > They pass URL's between applications.
> >
> > > What I did have to create interfaces for are the drawing utilities,
> > > Threads, GUI objects, like buttons, text fields, text buttons, touch
> > > and key event handling, etc.
> >
> > > On Apr 28, 8:32 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> >
> > > > sounds like your apps were originally designed and implemented
> > > > platform-agnostic. that is, they were not originally for android
> because,
> > > if
> > > > they had been, imho, it would not seem so easy as you describe.
> >
> > > > take for examples Android Intent, LBS, content provider,
> > > > AndroidManifests.xml, Services, and other Android-specific components,
> > > which
> > > > are seldomly seen in other mobile platforms, not to mention those
> > > > android-specific api "constraints".
> >
> > > > how did you convert those?
> >
> > > > ----- Original Message -----
> > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > To: "Android Challenge" <[email protected]>
> > > > Sent: Monday, April 28, 2008 2:02 PM
> > > > Subject: [android-challenge] Re: Android/Applets/J2ME
> >
> > > > >>So, I'd guess if you want an iphone app in its native platform,
> you're
> > > > >>going to have a much easier time just manually building it after your
> > > > >>java version is done, then update it based on diffs.
> >
> > > > At first glance that sounds like a really good idea. It would probably
> > > > be true for small apps. i.e. A couple of thousand lines.
> > > > I have tens of thousands of line of code written (distributted among
> > > > several applications), easily close to 100,000 lines, and more than
> > > > 1000 automated unit test cases.
> > > > Trying to manually convert all this code to objective C would be
> > > > extremely tedious. I would never have the patience to rewrite code
> > > > that I already wrote once in a language and that has been tested and
> > > > debugged thoroughly. Automating this is the best route for me. Then
> > > > when I want to make changes to my code I make the changes only in Java
> > > > and then I run the utility to convert the code to Objective-C, thus
> > > > porting the changes over to Objective-C.
> >
> > > > >>Even if objective-C has every language feature of Java, and
> > > > >>is syntactially very similar (or easily transformable), you have all
> > > > >>the dependent libraries to worry about.
> >
> > > > Is not as bad as you think. For the IPhone specific functionality,
> > > > i.e. drawing, touch events, key events, I'm using interfaces that
> > > > abstract or hide the actual API. So my applications speak to my
> > > > interfaces and then my interfaces speak to the actual platform APIs.
> > > > Very similiar to what Java Standard Edition does.
> > > > So all I have to do is connect my interfaces with the actual hardware
> > > > or platform specific API's and I'm all set to go.
> >
> > > > On Apr 28, 4:18 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
> >
> > > > > I don't know your software background, and I don't know what
> > > > > objective-C is like, but I'd highly suggest not doing that. I imagine
> > > > > the commercial thing sucks. Rolling your own would be incredibly
> > > > > painful. Even if objective-C has every language feature of Java, and
> > > > > is syntactially very similar (or easily transformable), you have all
> > > > > the dependent libraries to worry about. I'm sure the commercial thing
> > > > > does a partial conversion, which would then require you to massage it
> > > > > into a working application. When you want to update your original
> > > > > app, you'd then wind up manually updating both anyway.
> >
> > > > > So, I'd guess if you want an iphone app in its native platform,
> you're
> > > > > going to have a much easier time just manually building it after your
> > > > > java version is done, then update it based on diffs.
> >
> > > > > On Mon, Apr 28, 2008 at 3:51 PM, Incognito <[EMAIL PROTECTED]>
> > > wrote:
> >
> > > > > > >>IPhone has Java? I thought it was objective-C, or are you doing
> > > > > > >>multiple implementations?
> > > > > > I'm writing a utility that will transform java code to objective-C
> > > > > > code. There is one company that already does this but they want
> you to
> > > > > > pay money and they never answered me when I asked them about the
> price
> > > > > > so I'm going this route.
> >
> > > > > > On Apr 28, 3:44 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
> > > > > > > IPhone has Java? I thought it was objective-C, or are you doing
> > > > > > > multiple implementations?
> >
> > > > > > > On Mon, Apr 28, 2008 at 3:43 PM, Incognito <[EMAIL PROTECTED]>
> > > > wrote:
> >
> > > > > > > > My applications can run in J2ME and Java (or Applet) and soon
> they
> > > > > > > > will be able to run in the IPHONE. I'm hoping to release them
> for
> > > > sale
> > > > > > > > in J2ME and IPhone soon.
> >
> > > > > > > > On Apr 28, 3:30 pm, tberthel <[EMAIL PROTECTED]> wrote:
> > > > > > > > > My updated games are now updated in Applet/J2ME form along
> with
> > > > > > > > > Android.
> >
> > > > > > > > >http://allbinary.axspace.com/
> >
> > > > > > > > > I ask does anyone else have an application that can run on
> over
> > > 3
> > > > > > > > > billion devices with minor configuration?- Hide quoted text -
> >
> > > > > > > - Show quoted text -- Hide quoted text -
> >
> > > > > - Show quoted text -- Hide quoted text -
> >
> > > > - Show quoted text -- Hide quoted text -
> >
> > > - Show quoted text -
> >
>
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