If there's a competition between Innovation vs Useful, Useful will win most
of the time.
On Wed, Apr 30, 2008 at 5:15 PM, Hielko <[EMAIL PROTECTED]> wrote:
>
>
>
> On Apr 30, 6:06 am, Izard <[EMAIL PROTECTED]> wrote:
> > That's a compelling point of view, and judges may actually think
> > exactly this way. Especially considering mobile operators in the
> > Alliance (and may be Google too) will always prefer network connected
> > games to standalone as it drives their revenue up.
>
> The business model won't be the same everywhere, but I suppose that
> most people that want Android will also want a subscribtion with
> unlimited internet access for a fixed price. That's certainly how it
> is going to be in the Netherlands.
>
> > While Wi-fi army and Parallel Kingdoms are clearly type of games that
> > are enabled by the platofrm, if I abstract from the judging process
> > and think about man-hours to be spent/wasted playing this "innovative"
> > kind of games and tetris/puzzles/platformers, I think the winner will
> > not be so apparent. People are actually playing simpler games on
> > their phones while commuting (the most widespread usage model for
> > mobile games, I've been seeing almost every second person playing
> > something unsophisticated on mobile phone/PDA or reading in the
> > underground when I lived in a megapolis)
>
> This is a very good point. On the ADC page google states: "We welcome
> all types of applications but are looking to reward innovative, useful
> apps that make use of Android's capabilities to deliver a better
> mobile experience." The keywords here are innovative and useful.
> Perhaps the most unsophisticated games are the most 'usefull', but the
> complex games are certainly more innovative. We will see how this
> turns out in the judging.
>
>
> > On Apr 30, 12:06 am, Hielko <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > > I would be very suprised if your games, and similair games, would make
> > > it to the top 50: simple because there is little innovation. Games
> > > like Wifi Army or Parallel Kingdoms will have a far better probability
> > > to make it in the top 50.
> >
> > > That said: I hope for you that the judges don't share my opinion :)
> >
> > > On Apr 29, 11:25 am, tberthel <[EMAIL PROTECTED]> wrote:
> >
> > > > Every APK has the Manifest and the others are, "other
> Android-specific
> > > > components" which includes my whole list. So, I think I meet the
> > > > "CowBay Standard".
> >
> > > > On Apr 28, 11:33 pm, Incognito <[EMAIL PROTECTED]> wrote:
> >
> > > > > Ho, but you are not implementing the ones below:
> >
> > > > > >take for examples Android Intent, LBS, content provider,
> > > > > >AndroidManifests.xml, Services, and other Android-specific
> components, which
> > > > > >are seldomly seen in other mobile platforms, not to mention those
> > > > > >android-specific api "constraints".
> >
> > > > > CowBay says that if you are not implementing those than you've
> failed
> > > > > criteria 2. Based on your list above seems to me like you've
> > > > > failed. :)
> >
> > > > > I'm just messing with you. I was being sarcastic with CowBay.
> > > > > I also implemented all the features you listed above except
> > > > > Orientation . It just doesn't make sense that every single
> application
> > > > > has to have LBS, or use content provider or Services. Some
> > > > > applications simply do not require this features. So no, I don't
> think
> > > > > that just because you did not implement these three things that it
> > > > > necessarily means that you failed criteria two.
> >
> > > > > On Apr 28, 11:59 pm, tberthel <[EMAIL PROTECTED]> wrote:
> >
> > > > > > Can you think of a submission that uses more Android features
> than
> > > > > > mine?
> >
> > > > > > On Apr 28, 10:58 pm, tberthel <[EMAIL PROTECTED]>
> wrote:
> >
> > > > > > > I probably have the most performant and processing intensive
> use of
> > > > > > > the Android Platform showing the most effective use of the
> platforms
> > > > > > > 2D graphics capabilities. I also use compelling features
> including the
> > > > > > > following:
> >
> > > > > > > * Vibration
> > > > > > > * Orientation
> > > > > > > * Animations
> > > > > > > * Touch Screen
> > > > > > > * Progress Bars/Dialogs
> > > > > > > * Lifecycle Implementation
> > > > > > > * And other Android specific features
> >
> > > > > > > Accelerometer is the only major feature I am missing.
> >
> > > > > > > On Apr 28, 7:24 pm, Incognito <[EMAIL PROTECTED]> wrote:
> >
> > > > > > > > I think my chances are slim, but not because I'm not making
> effective
> > > > > > > > use of Android. From Judges perspective they will not know
> the
> > > > > > > > difference. I'm using touch functionality, a lot of the GUI
> > > > > > > > components, pop ups, etc, etc. Based on your logic even
> tberthel has
> > > > > > > > a worse chance of winning than me. All he is doing is using
> the
> > > > > > > > drawing utilities from what I've seen from his demos. In
> fact, a lot
> > > > > > > > of the applications I've seen all they do is use the 3d or
> 2d drawing
> > > > > > > > utilities and that is it. This is true specially for a lot
> of the
> > > > > > > > games.
> >
> > > > > > > > On Apr 28, 9:11 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> >
> > > > > > > > > i feel kinda sorry for your possibility to lose ADC, for
> it sounds like you
> > > > > > > > > fail ADC Judging Criteria 2, " Effective Use of the
> Android Platform" >:{)
> >
> > > > > > > > > still wishing you good lucks....
> >
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > > > > > > To: "Android Challenge" <
> [email protected]>
> > > > > > > > > Sent: Monday, April 28, 2008 4:05 PM
> > > > > > > > > Subject: [android-challenge] Re: Android/Applets/J2ME
> >
> > > > > > > > > >sounds like your apps were originally designed and
> implemented
> > > > > > > > > >platform-agnostic. that is, they were not originally for
> android because,
> > > > > > > > > if
> > > > > > > > > >they had been, imho, it would not seem so easy as you
> describe.
> >
> > > > > > > > > True, that was my goal. I wrote my code so that it would
> initially
> > > > > > > > > work on J2SE, J2ME, and Android. This forced me to write
> the business
> > > > > > > > > layer platform-agnostic and just write interfaces that
> were platform
> > > > > > > > > specific.
> >
> > > > > > > > > >take for examples Android Intent, LBS, content provider,
> > > > > > > > > >AndroidManifests.xml, Services, and other
> Android-specific components,
> > > > > > > > > which
> > > > > > > > > >are seldomly seen in other mobile platforms, not to
> mention those
> > > > > > > > > >android-specific api "constraints".
> > > > > > > > > >>how did you convert those?
> >
> > > > > > > > > I'm not using LBS so no problem there. However, if I were
> I would just
> > > > > > > > > put that behind a generic interface.
> > > > > > > > > Services - My application does not require to be running
> on the
> > > > > > > > > background so I didn't need to convert this.
> > > > > > > > > Android Intent, content provider - I didn't have to use
> this feature
> > > > > > > > > so I did not have to create an interface for it. IPhone
> does has
> > > > > > > > > something very similar to this though.
> > > > > > > > > They pass URL's between applications.
> >
> > > > > > > > > What I did have to create interfaces for are the drawing
> utilities,
> > > > > > > > > Threads, GUI objects, like buttons, text fields, text
> buttons, touch
> > > > > > > > > and key event handling, etc.
> >
> > > > > > > > > On Apr 28, 8:32 pm, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> >
> > > > > > > > > > sounds like your apps were originally designed and
> implemented
> > > > > > > > > > platform-agnostic. that is, they were not originally for
> android because,
> > > > > > > > > if
> > > > > > > > > > they had been, imho, it would not seem so easy as you
> describe.
> >
> > > > > > > > > > take for examples Android Intent, LBS, content provider,
> > > > > > > > > > AndroidManifests.xml, Services, and other
> Android-specific components,
> > > > > > > > > which
> > > > > > > > > > are seldomly seen in other mobile platforms, not to
> mention those
> > > > > > > > > > android-specific api "constraints".
> >
> > > > > > > > > > how did you convert those?
> >
> > > > > > > > > > ----- Original Message -----
> > > > > > > > > > From: "Incognito" <[EMAIL PROTECTED]>
> > > > > > > > > > To: "Android Challenge" <
> [email protected]>
> > > > > > > > > > Sent: Monday, April 28, 2008 2:02 PM
> > > > > > > > > > Subject: [android-challenge] Re: Android/Applets/J2ME
> >
> > > > > > > > > > >>So, I'd guess if you want an iphone app in its native
> platform, you're
> > > > > > > > > > >>going to have a much easier time just manually
> building it after your
> > > > > > > > > > >>java version is done, then update it based on diffs.
> >
> > > > > > > > > > At first glance that sounds like a really good idea. It
> would probably
> > > > > > > > > > be true for small apps. i.e. A couple of thousand lines.
> > > > > > > > > > I have tens of thousands of line of code written
> (distributted among
> > > > > > > > > > several applications), easily close to 100,000 lines,
> and more than
> > > > > > > > > > 1000 automated unit test cases.
> > > > > > > > > > Trying to manually convert all this code to objective C
> would be
> > > > > > > > > > extremely tedious. I would never have the patience to
> rewrite code
> > > > > > > > > > that I already wrote once in a language and that has
> been tested and
> > > > > > > > > > debugged thoroughly. Automating this is the best route
> for me. Then
> > > > > > > > > > when I want to make changes to my code I make the
> changes only in Java
> > > > > > > > > > and then I run the utility to convert the code to
> Objective-C, thus
> > > > > > > > > > porting the changes over to Objective-C.
> >
> > > > > > > > > > >>Even if objective-C has every language feature of
> Java, and
> > > > > > > > > > >>is syntactially very similar (or easily
> transformable), you have all
> > > > > > > > > > >>the dependent libraries to worry about.
> >
> > > > > > > > > > Is not as bad as you think. For the IPhone specific
> functionality,
> > > > > > > > > > i.e. drawing, touch events, key events, I'm using
> interfaces that
> > > > > > > > > > abstract or hide the actual API. So my applications
> speak to my
> > > > > > > > > > interfaces and then my interfaces speak to the actual
> platform APIs.
> > > > > > > > > > Very similiar to what Java Standard Edition does.
> > > > > > > > > > So all I have to do is connect my interfaces with the
> actual hardware
> > > > > > > > > > or platform specific API's and I'm all set to go.- Hide
> quoted text -
> >
> > - Show quoted text -...
> >
> > read more ยป
> >
>
--
take care,
Muthu Ramadoss.
http://mobeegal.in
find stuff closer.
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