On Tue, Sep 8, 2009 at 11:33 AM, Dianne Hackborn <[email protected]>wrote:

> And this all ignores what is to me probably likely to be an even bigger
> part of the market, lower density QVGA and WQVGA screens.
>

And speaking of...  http://www.htc.com/www/product/tattoo/overview.html

One of the important things to know about the QVGA devices like this is that
none of the existing apps will show up on the market there, because until
1.6 developers have had no requirement to design for a smaller screen, and
there is little the platform can do to make existing apps work on a smaller
screen with a good experience.  (Note that this is different for WQVGA
screens, which are actually larger than the G1, just lower density, which is
something the platform can easily account for with reasonable results.)

Anyway, as an app developer, I think it would be worth considering getting
my applications to work on QVGA as the first priority.  At the minimum this
means either <uses-sdk android:targetSdkVersion="4" /> or <supports-screen
android:smallScreens="true" android:anyDensity="true" /> in the manifest,
and then doing whatever fiddling of the UI is required to make it fit on the
smaller QVGA screen.  (Note you can also supply alternative layouts in the
layout-small directory.)  You'll also probably want to create low density
graphics and place those in drawable-ldpi.

Again, there should be a blog post soon that goes into much more detail on
this topic.

-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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