I am having trouble with the example for use of GLSurfaceView (see
http://developer.android.com/guide/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html
).

I created a normal Android project in the Eclipse IDE, added the
GLSurfaceViewActivity class and related from the sample directory, set
the activity to GLSurfaceViewActivity, and ran it on the emulator.

It worked. Then I hit the home button, launched another app, hit home
again, and launched my test app again. This time, I got a blank screen
(with now exceptions thrown in logcat);.

Any ideas?

I was motivated to try this example because if have been having the
same trouble with my own app - discussed
iathttp://groups.google.com/group/android-developers/browse_thread/thread/b1b97aa8e18e6b04
.

My application has Log.d calls that show the following sequence:
onCreate
onStart
onResume
...working app with rendering on the GLSurface...
onStop
onCreate
onStart
onResume
...everything works but the GLSurfaceView rendering. (see related
discussion)
(onStop->onCreate->onStart->onResume).

That app is careful to call the notification methods on the surface
when when system state change callbacks in the view are called.



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