I take it back! Now it works (but my app doesn't - it has a big
difference - see the discussion at
http://groups.google.com/group/android-developers/browse_thread/thread/b1b97aa8e18e6b04.
Go figure. I'd delete the thread if I could :-(

On Sep 12, 3:08 pm, SChaser <[email protected]> wrote:
> I am having trouble with the example for use of GLSurfaceView 
> (seehttp://developer.android.com/guide/samples/ApiDemos/src/com/example/a...
> ).
>
> I created a normal Android project in the Eclipse IDE, added the
> GLSurfaceViewActivity class and related from the sample directory, set
> the activity to GLSurfaceViewActivity, and ran it on the emulator.
>
> It worked. Then I hit the home button, launched another app, hit home
> again, and launched my test app again. This time, I got a blank screen
> (with now exceptions thrown in logcat);.
>
> Any ideas?
>
> I was motivated to try this example because if have been having the
> same trouble with my own app - discussed
> iathttp://groups.google.com/group/android-developers/browse_thread/threa...
> .
>
> My application has Log.d calls that show the following sequence:
> onCreate
> onStart
> onResume
> ...working app with rendering on the GLSurface...
> onStop
> onCreate
> onStart
> onResume
> ...everything works but the GLSurfaceView rendering. (see related
> discussion)
> (onStop->onCreate->onStart->onResume).
>
> That app is careful to call the notification methods on the surface
> when when system state change callbacks in the view are called.
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