How would one render the overlay in the main window while the other
views are active (or at all, for that matter)? I am interesting in
overlaying OpenGL over a camera preview. What is the way to get the
GLSurfaceView object when it is an overlay?


On Jul 30, 6:40 am, Dianne Hackborn <[email protected]> wrote:
> It's probably not the best way, but right now you simply can not have
> multiple overlapping surface views in a window, so the only way to achieve
> this is to render the overlay in the main window.
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