Multiple active overlapping surface views, of any sort, are not currently supported by the framework. You may get them to work, but it is mostly due to luck -- the view hierarchy does not define the Z-ordering of those surfaces, nor try to ensure they are Z-ordered in any particular way, so this may change for whatever reason.
On Sun, Sep 20, 2009 at 6:14 PM, SChaser <[email protected]> wrote: > > How would one render the overlay in the main window while the other > views are active (or at all, for that matter)? I am interesting in > overlaying OpenGL over a camera preview. What is the way to get the > GLSurfaceView object when it is an overlay? > > > On Jul 30, 6:40 am, Dianne Hackborn <[email protected]> wrote: > > It's probably not the best way, but right now you simply can not have > > multiple overlapping surface views in a window, so the only way to > achieve > > this is to render the overlay in the main window. > > > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

