Thank you Mike!
I changed my code like this:
public class GameView extends SurfaceView implements
SurfaceHolder.Callback {
...
Dialog dialog = new Dialog(app);
class GameThread extends Thread {
public void run() {
Looper.prepare();
while (bRun) {
switch(flag){
case 0:
break;
case 1:
app.runOnUiThread(new Runnable() {
@Override
public void run() {
dialog.show();
}
});
flag=0;
break;
}
}
}
}
...
}
It works fine! Thanks All!
On Sep 22, 4:36 am, Mike <[email protected]> wrote:
> Hello,
>
> One thing that you'll need to make sure to do is run this code on the
> UI thread. You should do this any time you are dealing with Android
> Views/Widgets. One way you can do this by wrapping the code in case 1
> in a Runnable and then use your Activity's runOnUiThread method.
>
> - Mike
>
> On Sep 21, 11:41 am, xingye <[email protected]> wrote:
>
> > My code:
> > public class GameView extends SurfaceView implements
> > SurfaceHolder.Callback {
> > ...
> > Dialog dialog = new Dialog(app);
> > class GameThread extends Thread {
> > public void run() {
> > Looper.prepare();
> > while (bRun) {
> > switch(flag){
> > case 0:
> > break;
> > case 1:
> > dialog.show();
> > flag=0;
> > break;
> > }
> > }
> > }
> > }
> > ...}
>
> > The dialog.show() was called, but noting happened.
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