Hi I tried to remove all usage of texture in the app. That did not help.
Now I have narrowed it down: My application contains this line "mGLSurfaceView.getHolder().setFormat (PixelFormat.RGBA_8888);". If I comment out that line, then the OpenGL rendering works again. But I need that line, because else something else does not work. Why will the emulator not work with PixelFormat.RGBA_8888? Regards, Per Steffensen --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

