Steff,

If you want to ensure device compatibility going forward, I'd
recommend using the new GLSurfaceView class which was introduced in
Android 1.5.  It cleared up issues for me and I have to imagine that
sticking to it will bring you the best results with new devices.

Do you need that pixel format so that you can draw translucently onto
an existing background or is it for some other purpose?

On Oct 24, 10:07 am, Steff <[email protected]> wrote:
> I have tried to install the application on my HTC magic with
> "mGLSurfaceView.getHolder().setFormat(PixelFormat.RGBA_8888);". I
> works perfectly. When I comment out the line the graphics looks very
> strange on my HTC magic, but that is where it looks fine in the
> emulator. If the emulator cannot be trusted to work as real devices,
> then it is not worth much?!
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