I'm an Android game developer and I need to ask you a couple of questions about Android heap limit.
Does the 16 MB heap limitation also applies to OpenGL ES textures or SoundPool sound effects? Since they are managed by native code, is it correct to affirm that there is no problem in using more than 16 MB of RAM in app/game resources/assets? If it is possible right now, it is guarantee to be possible in the future? Thank you in advance for your reply, Renato. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

