I'm an Android game developer and I need to ask you a couple of
questions about Android heap limit.

Does the 16 MB heap limitation also applies to OpenGL ES textures or
SoundPool sound effects?
Since they are managed by native code, is it correct to affirm that
there is no problem in using more than 16 MB of RAM in app/game
resources/assets?
If it is possible right now, it is guarantee to be possible in the
future?


Thank you in advance for your reply,
Renato.

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