The heap limit only applies to the Java heap.  But please keep in mind, this
limit was picked as a good value to keep everything running well, not as a
challenge for developers.  Please don't go greatly beyond it even in native
code.

On Mon, Nov 2, 2009 at 6:09 AM, renato.grottesi
<[email protected]>wrote:

> I'm an Android game developer and I need to ask you a couple of
> questions about Android heap limit.
>
> Does the 16 MB heap limitation also applies to OpenGL ES textures or
> SoundPool sound effects?
> Since they are managed by native code, is it correct to affirm that
> there is no problem in using more than 16 MB of RAM in app/game
> resources/assets?
> If it is possible right now, it is guarantee to be possible in the
> future?
>
>
> Thank you in advance for your reply,
> Renato.
>
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-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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