The heap limit only applies to the Java heap. But please keep in mind, this limit was picked as a good value to keep everything running well, not as a challenge for developers. Please don't go greatly beyond it even in native code.
On Mon, Nov 2, 2009 at 6:09 AM, renato.grottesi <[email protected]>wrote: > I'm an Android game developer and I need to ask you a couple of > questions about Android heap limit. > > Does the 16 MB heap limitation also applies to OpenGL ES textures or > SoundPool sound effects? > Since they are managed by native code, is it correct to affirm that > there is no problem in using more than 16 MB of RAM in app/game > resources/assets? > If it is possible right now, it is guarantee to be possible in the > future? > > > Thank you in advance for your reply, > Renato. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

