I'm experienced with openGL but not Android. I just started. I have some spinning cubes running on a Droid and I'm barely getting 30FPS.
Should I be using GLSurfaceView to get the best performance or is there a better way? Cheers, Ian Dunlop oeFun, Inc. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

