You got the fastest one.

I really do not believe, that good 3d games on Android are possible.
Java is too slow for that, especially that it has garbage collector,
that can slow down your loop a few times in a second.

To get decent framerate, you must use a lot of tricks, for example
allocating everything before loop start.

Imo it is not worth it. Besides, no one knows even one example of
game, that makes money on market. You can't even get your money back
for development time.

Android is more business, than entertaining device. Graphics support
in terms of features is strong, but performance is very low.

For example. I have tested Canvas performance on WinMo lately to draw
2d polygons (C++) for GPS map view purposes.

On Asus P535 I can get 5000 areas drawn / sec. Similar code on HTC
Magic, and I barely get 10 / sec.

If I'd like to create a game, then I could look for better platform
for that: iPhone or Zune HD.


On 4 Gru, 05:13, Ian Dunlop <[email protected]> wrote:
> Can anyone offer any advice?

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