>You need to call setPreviewDisplay in surfaceChanged.
ok thanks I will try that later.

>And the app shouldn't call setPreviewSize with arbitrary numbers because not
>every device support 240x160. Use getPreviewSize in 1.6 or use
>getSupportedPreviewSizes in 2.0.
yeah I was going to do so as soon as I fix this this ugly bug, get an
RGB image etc .....

I wanted to get fast results.

On 11 Dez., 02:59, Wu-cheng Li (李務誠) <[email protected]> wrote:
> You need to call setPreviewDisplay in surfaceChanged.
>
> And the app shouldn't call setPreviewSize with arbitrary numbers because not
> every device support 240x160. Use getPreviewSize in 1.6 or use
> getSupportedPreviewSizes in 2.0.
>
> On Fri, Dec 11, 2009 at 3:47 AM, [email protected] <
>
> [email protected]> wrote:
> > hi,
> > I'm trying to get the preview images of the android Camera onto a
> > opengl texture. I have been successful so far, it works most of the
> > times. Though sometimes I will just get a black screen when starting/
> > resuming the application. I have been debugging for days, not finding
> > any clue.
> > When debugging I noticed that both the camera callback and the
> > onDrawFrame are called in such situations. the bytearray of the camera
> > does contain data. though nothing is shown.
> > I would really appreciate if someone could help me with this, cause
> > problem has been driving me crazy for days.
>
> > the source can be browsed/checked out here:
> >http://code.google.com/p/andar/source/checkout
>
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