This where using GL_MODELVIEW_MATRIX didn't seem to populate the
buffer with anything, this did actually work to some extent. However,
calling this right after gl.glLoadIdentity() put values in the buffer
in the 0, 5, 12 and 15th positions as expected, but instead of 1, or
65536 the values there are 1065353216. Is that useful in any way at
all, or should I track the matrix in a separate matrix (running
operations on it as well...) myself?

Thanks all,
Jeremiah

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