Shoot... Well, alright. Seems a shame to run all that extra code, but I'll give it a whirl. I don't suppose there's any rumors about OpenGL ES 1.1 being more supported?
I suppose this could be one of those time running some native code would come in handy? On Dec 16, 8:06 pm, Robert Green <[email protected]> wrote: > Short answer: > > Unfortunately, you have to track it yourself. > > On Dec 16, 9:36 pm, Jeremiah Sellars <[email protected]> wrote: > > > This where using GL_MODELVIEW_MATRIX didn't seem to populate the > > buffer with anything, this did actually work to some extent. However, > > calling this right after gl.glLoadIdentity() put values in the buffer > > in the 0, 5, 12 and 15th positions as expected, but instead of 1, or > > 65536 the values there are 1065353216. Is that useful in any way at > > all, or should I track the matrix in a separate matrix (running > > operations on it as well...) myself? > > > Thanks all, > > Jeremiah -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

