In my manifest, I defined <uses-configuration
android:reqNavigation="trackball">, and when I published my game, I
got a user comment saying the game force closed on him.  I used that
configuration specifically because I only had access to phones with a
trackball (G1 and Google Ion).  How is it possible that a DROID user
was able to see it in the market with that attribute set (a droid has
a D-pad, and not a trackball)?  Could that have caused the crash?
I subsequently restricted Droids by using "supports-screens", until I
can test it out correctly.
Any ideas why the Droid user was able to see it? Or if the
reqNavigation attribute could have caused the crash on a phone with no
trackball?

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to