FJMustak wrote:
> In my manifest, I defined <uses-configuration
> android:reqNavigation="trackball">, and when I published my game, I
> got a user comment saying the game force closed on him.  I used that
> configuration specifically because I only had access to phones with a
> trackball (G1 and Google Ion).  How is it possible that a DROID user
> was able to see it in the market with that attribute set (a droid has
> a D-pad, and not a trackball)?  Could that have caused the crash?
> I subsequently restricted Droids by using "supports-screens", until I
> can test it out correctly.
> Any ideas why the Droid user was able to see it? Or if the
> reqNavigation attribute could have caused the crash on a phone with no
> trackball?

Could you post your entire manifest, or at least the portion from the
top until where your <uses-configuration> element resides?

You might also consider adding in some top-level exception handlers tied
to an exception logging service -- I mention a few here:

http://www.androidguys.com/2009/11/16/diagnosing-sporadic-errors/

That way, you'd have your stack trace to examine.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Consulting/App Development: http://commonsware.com/consulting

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