#2 is true if you draw onto an opaque surface. On Fri, Dec 25, 2009 at 11:35 PM, Robert Green <[email protected]> wrote: > Under most circumstances, the fastest would be: > > 1) OpenGL rendering orthographic > 2) SurfaceView drawing an RGB565 bitmap > > On Dec 25, 3:31 am, fala70 <[email protected]> wrote: >> What 's the fastest way to display a bitmap? >> Now I am using Bitmap.setPixels and ImageView.setImageBitmap all time >> that this change. It has a refresh of 15 fps. It work good, but I am >> not sure that is the best method to get best performance. >> Is better use Canvas.drawBitmap with a SurfaceView ? or opengl ? >> >> thanks > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en >
-- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

