#2 is true if you draw onto an opaque surface.

On Fri, Dec 25, 2009 at 11:35 PM, Robert Green <[email protected]> wrote:
> Under most circumstances, the fastest would be:
>
> 1)  OpenGL rendering orthographic
> 2)  SurfaceView drawing an RGB565 bitmap
>
> On Dec 25, 3:31 am, fala70 <[email protected]> wrote:
>> What 's the fastest way to display a bitmap?
>> Now I am using Bitmap.setPixels and ImageView.setImageBitmap all time
>> that this change. It has a refresh of 15 fps. It work good, but I am
>> not sure that is the best method to get best performance.
>> Is better use Canvas.drawBitmap with a SurfaceView ? or opengl ?
>>
>> thanks
>
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-- 
Romain Guy
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