yes, ko5tik brings up a good point: each android phone may have a
different model accelerometer.

the info i posted earlier was specific to the Droid phone, which has
this sensor: 
http://www.st.com/stonline/products/literature/ds/15094/lis331dlh.pdf

there is an api call to get the max value reading from the
accelerometer sensor; you can use that along with the
onAccuracyChanged callback to create  a filter.


On Jan 15, 9:35 am, MPower123 <[email protected]> wrote:
> Can anyone comment on the accelerometer's accuracy?
> I've read on other threads that, in general, it is very in accurate
> but has anyone tried to write a
> signal conditioner to smooth out the signal?
>
> On Jan 14, 4:35 pm, Chris McClanahan <[email protected]> wrote:
>
>
>
> > I believe the max accelerometer reading is 40, thus making it
> > sensitive to about (40/9.81)=4.077472G.
>
> > On Jan 13, 3:17 pm, MPower123 <[email protected]> wrote:> Hi,
>
> > > I am writing a game for android phone and I want to know what is the
> > > range of values that can be read from the accelerometer? I want to
> > > know how many Gs can be read from the accelerometer?
> > > Or is this dependant on the phone? I've seen an Iphone app that can
> > > read up to 2.5g, is this possible on android phones?
>
> > > Thanks,
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