I'd also be interested in the java bindings. A not so precise time
estimate would suffice so that i can decide wheter i write my own
bindings or not.

On 10 Mrz., 16:17, scott19_68 <[email protected]> wrote:
> So, with GL ES2.0now present in the NDK r3, how much longer until
> the Java bindings are present?
>
> Any idea what form the bindings will take?  JSR-297 (M3D2.0)?  Custom
> extensions to JSR-239?
>
> If I could offer my $0.02... please DO NOT adopt the full M3D2.0spec
> - the history ofOpenGLhas plenty of scene graphs littered on the
> side of the road (Performer, Cosmos, OpenGL++, Farenheit, ...) and I
> think this will eventually be another one.
>
> -Scott
>
> On Feb 9, 9:30 pm, David Turner <[email protected]> wrote:
>
> >OpenGLES2.0headers and libraries are not available in the NDK yet. They
> > are coming.
>
> > Access from Java is also planned.
>
> > The Android software renderer doesn't support GL ES2.0, neither does the
> > emulator.
>
> > I can't give any ETA for this, sorry.
>
> > On Tue, Feb 9, 2010 at 12:12 AM, David Anders 
> > <[email protected]>wrote:
>
> > > Hi, I also would like to bump this topic.
>
> > > - I guess thatOpenGLES2.0API will be defined in Java layer as
> > > android.opengl.GLES20 class.
> > > - We have been able to useOpenGLES2.0API through hardware bindings
> > > using JNI.
>
> > > However in my understanding, it is impossible to useOpenGLES2.0API
> > > with software rendering on emulator. When does Android plan to support
> > > software rendering forOpenGLES2.0API?
>
> > > Regards,
> > > /David
>
> > > On 1月6日, 午前10:08, r2d2Proton <[email protected]> wrote:
> > > > I would like to bump this. . .
>
> > > > I was thinking the same thing - use the NDK to gain access to the2.0
> > > > functions. I imagine that theOpenGLES2.0functions are exposed in
> > > > Imagination Technologies shared object file.
>
> > > > Games should be considered an NDK level application. Wasn't anybody
> > > > watching Microsoft when they tried this? Remember Direct-Draw?
>
> > > > On Dec 28 2009, 11:10 am, rollbak <[email protected]> wrote:
>
> > > > > So, that means that with NDK i can? Can you explain this further
> > > > > please?
>
> > > > > Thanks,
>
> > > > > Lucas
>
> > > > > On Dec 28, 3:09 pm, Romain Guy <[email protected]> wrote:
>
> > > > > > Java apps cannot directly accessOpenGLES2.0 APIs at the moment.
>
> > > > > > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee <
> > > [email protected]> wrote:
> > > > > > > Eclair has supportedOpenGLES2.0. But I can not find related JNI
> > > > > > > wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0
> > > > > > > functions?
>
> > > > > > > --
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> > > > > > --
> > > > > > Romain Guy
> > > > > > Android framework engineer
> > > > > > [email protected]
>
> > > > > > Note: please don't send private questions to me, as I don't have 
> > > > > > time
> > > > > > to provide private support.  All such questions should be posted on
> > > > > > public forums, where I and others can see and answer them
>
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