Hey Michael,

http://groups.google.com/group/android-developers/browse_thread/thread/064ebeaa22226401#

hope that helps :)

Ciao,
Mario

On 13 Mrz., 05:17, MichaelEGR <[email protected]> wrote:
> Also I just want to point out that the community driven LWJGL desktop
> Java binding has already added OpenGL 4.0 support immediately after
> announcement / specification release. This seriously is the level of
> support that Google and the Android team should extend to OpenGL ES
> 2.x at the very least for all developers. It's not like the hardware
> isn't available and released. It is available; give us what we need to
> succeed and make Google & Android look good.. :)
>
> If the LWJGL community can add the latest OpenGL 4.0 support in a
> matter of hours to their binding. There is no reason Google can't
> support a developer binding/wrapper separate of the OS. There simply
> isn't a good excuse.. I'm afraid "we're just trying to get it right"
> is just a diversion of sorts. And no condemnation here.. I really like
> Android and have been working with GL since Android 1.0. Lets keep
> things rolling and show what Android and 2nd gen devices really can
> do...
>
> http://lwjgl.org/forum/index.php/topic,3245.0.html
>
> Support the developers otherwise Android is going to lag behind on
> next gen titles.  Yes the NDK exists, but that primarily benefits
> iPhone devs who are porting OpenGL 2.x titles from the iPhone and / or
> commercial game companies and not the larger base of Java oriented
> Android devs.
>
> --Mike
>
> On Mar 12, 7:54 pm, MichaelEGR <[email protected]> wrote:
>
> > I'm glad others are concerned like I am on Java bindings to OpenGL ES
> > 2.x. As things go it would be nice to hear from Google that they will

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