Will an uninstall trigger a refund? If so maybe I just don't do a refund? I
don't deal with it?

Is that an option? Can we do that?

I plan on only charging .99 for a character.

My main free app will contain two default characters (to get the user
hooked).

So if they really likes the app and they think the characters are funny (I
have spent a lot of time on them) then they are more likely to still buy
another one if there is no refund...because it's ONLY  .99 after all??

What do you think? Great point though. Thank you.






On Thu, Mar 25, 2010 at 2:22 PM, Warren <[email protected]> wrote:

> *So I think I am in the ballpark, unless anyone sees anything I have
> overlooked?*
>
>
> I think you overlooked something big. You plan to leave the data on
> the phone and uninstall the app. That works. But suppose I download
> the a character app, install the character, then immediately refund?
> Wouldn't I keep the character data?
>
> Also, if you auto-uninstall within the refund period, will that
> trigger a refund?
>
> If so, you guarantee 0 revenue.
>
>
>
> On Mar 25, 3:14 pm, chris harper <[email protected]> wrote:
> > Thank you for all the interest guys. Really it helps and it can help
> feature
> > developers down the road.
> >
> > Shane it is tricky and I don't want to do against Googles blessing but
> their
> > lack of direction (or more like NO direction) on what developers should
> do
> > for virtual content has kind of backed us into this corner of "how can I
> > provide virtual content for my app?".
> >
> > I THINK I am close.
> >
> > The instructions for the characters are stored in the sqlite database.
> Where
> > the instructions for each character contain how to move, what images to
> use,
> > what sounds to play, different animation characteristics for each etc...
> but
> > the logic to RUN the instructions are in the main app. Hince the
> characters
> > are "modules" that my app uses.
> >
> > Now to do this via Market place I am thinking that I have to create a
> > different apk "intall" file for each character.
> >
> > Where in my main app I am using webview to go to my site to view
> additoinal
> > characters but once they select a character from my website then actual
> > checkout can be linked to  the Market and to the .apk “installer” for
> just
> > that character.
> > They select the "ok", they download the .apk for that character. Then the
> > user (or maybe my main app can run the .apk  installer pragmatically)
> runs  the
> > "install" .apk. That  runs which populates the database (which is used
> buy
> > the main app) with the character instructions and the installer places
> the
> > images and sounds on the phone for the main program to access for that
> > character. Now the character is installed.
> >
> > Now that would create a ton of .apk "install" app's on the phone (one for
> > each character). But  I did find where a .apk can uninstall itself via:
> >
> > *Uri packageURI = Uri.parse("package:com.android.myapp");
> > Intent uninstallIntent = new Intent(Intent.ACTION_DELETE, packageURI);* *
> > * *startActivity(uninstallIntent);*
> >
> > * *
> >
> > *So after each install runs and installs the character then the installer
> > for that character can then remove itself. *
> >
> > *Where I don’t need the installer to uninstall the character. The Main
> App
> > has that functionality.*
> >
> > * *
> >
> > *The problem I have is when the install app uninstall’s itself  it asks
> for
> > permission (which it should), but that can be confusing for the user who
> > JUST download it (and now it’s asking to be uninstalled??)*
> >
> > * *
> >
> > *So I think I am in the ballpark, unless anyone sees anything I have
> > overlooked?*
> >
> > **
> >
> > **
> >
> > *-Chris
> > *
> >
> > On Thu, Mar 25, 2010 at 12:56 PM, Shane Isbell <[email protected]
> >wrote:
> >
> >
> >
> > > On Thu, Mar 25, 2010 at 11:29 AM, Disconnect <[email protected]
> >wrote:
> >
> > >> Sure there is - when you load the saved game (or the app, or whatever)
> > >> check the content (characters, etc) against the installed
> applications.
> >
> > > Then you are back to the case of having a bunch of apks installed on
> the
> > > user's device, which I believe was the issue Chris was trying to avoid.
> In
> > > any case, it looks like a tricky problem to get this to work in Android
> > > Market without Google's blessing.
> >
> > >> On Thu, Mar 25, 2010 at 2:14 PM, Shane Isbell <[email protected]
> >wrote:
> >
> > >>> Hi Chris,
> >
> > >>> One other problem that may occur is that users purchase additional
> APKs
> > >>> (or virtual goods) and then after receiving them, simply ask for a
> refund on
> > >>> the APK. This allows them to keep your installer and main app and get
> as
> > >>> many add-ons and additional content as they want for free. There is
> no way
> > >>> to revoke the content once a refund has been issued.
> >
> > >>> Shane
> >
> > >>>  --
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> > > --
> > > Shane Isbell (Founder of ZappMarket)
> > >http://twitter.com/sisbell
> > >http://twitter.com/zappstore
> > >http://zappmarket.com
> >
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