Is there a way to be notified of uninstalls? I thought there wasnt?

On Thu, Mar 25, 2010 at 3:51 PM, westmeadboy <[email protected]>wrote:

> What is your specific reason for wanting to uninstall the character
> apps?
>
> You can make sure that they do not appear in the app drawer by using
> the relevant intent filter. That would only leave them visible to the
> user when they do something like Settings -> Applications or look in
> the Downloads of the Market app.
>
> On Mar 25, 11:09 pm, chris harper <[email protected]> wrote:
> > Thanks guys
> >
> > Rob/Kevin
> >
> > You guys are really give me some ideas here.
> >
> > Thank you for the advice on score loop but I don’t think I can user it
> > because my app doesn’t keep scores or interact with my app on other
> phones.
> > It’s not really a game.
> >
> > So I am not sure if that will benefit me? I looked though scoreloop but
> it
> > looks like it is for comparing scores with other users within a social
> > network. Am I right?
> >
> > Rob – I was actually thinking right along that same track. Each install
> app
> > keeps a timer of itself when it was installed and asks to be uninstalled
> > after 48 hours, BUT makes it clear to the user that uninstalling the
> install
> > app does NOT remove the character from the main app.
> >
> > Kevin -  you gave me a great idea very close to what you suggested. I do
> > have a server side set up. Like I said I have a website set up with a
> > shopping cart and everything where I WAS going to make people
> buy/download
> > my characters from there.
> >
> > What if the install .apk not only installs the character like I stated
> but
> > also takes the user ID from the database on the phone (which both the
> > install .apk and the main program share the same sqlite DB) and it sends
> the
> > information to the sever like you suggested that this user ID OWNS this
> > character. So any updates to this character get sent to this user.  If
> they
> > uninstall the install app before the 48 hours (for the refund) then
> before
> > it uninstalls it updates the server they do not own this character
> anymore
> > and this character was removed.
> >
> > If they remove the .apk install app after the 48 hours (via the prompt
> like
> > Rob suggested) they still own the character and get any updates. The
> > character is not tied with the .apk after the initial install.
> >
> > They can still remove the character from the main app at any time and
> that
> > will also tell the server that they do not own the character anymore.
> >
> > What do you guys think?
> >
> >
> >
> > On Thu, Mar 25, 2010 at 3:38 PM, Kevin Duffey <[email protected]>
> wrote:
> > > I wonder if removing the .apks will bring up other issues, like
> updates?
> > > For example, maybe not for your specific app, but what if a character
> .apk
> > > has a bug in it.. you fix it.. but end users have uninstalled. Now they
> will
> > > have to pay/reinstall again to get the updated toon even if they
> already
> > > paid/installed before.
> >
> > > Honestly Chris I don't think this is a viable solution. It's "close",
> but
> > > not quite there due to the variations of issue that may arise from
> removing
> > > the .apk.
> >
> > > Here's a thought.. do you have a server side at all? If not, do you
> know
> > > enough server side to do a quick appengine or, I found a host that
> charges I
> > > think $15 a month to host a web app on a tomcat 6 server (I'll have to
> dig
> > > it up again)... the idea is.. make a simple server side app that stores
> a
> > > user's paid-for characters in a DB. That is.. the user goes to your
> site,
> > > pays for a toon. You then update (in some secure/encrypted manner) the
> DB
> > > for that user that they "own" that character. The next time they launch
> the
> > > game, some how it pulls the server and down comes any new toons they
> paid
> > > for. You can even allow for an SMS push notification that if they don't
> have
> > > a wifi/3G connection, but do have cell.. your game could listen for SMS
> > > messages (or a separate service piece to your game) and your server
> piece
> > > can send an SMS message (not sure what API/service allows for this to
> work
> > > tho) that when received updates the game for that user. Worse case,
> they
> > > don't have SMS enabled services.. and no internet.. then they have to
> wait
> > > till they do to get the character toons. Heck, they cant use the market
> to
> > > buy them either without network.. so no loss there.
> >
> > > On Thu, Mar 25, 2010 at 2:31 PM, Rob Mazur <[email protected]> wrote:
> >
> > >> Maybe you could store the date you detected the new apk in the prefs
> > >> and say after refund period has expired you throw a dialog that tells
> > >> the user they can now uninstall the "addon pack".
> >
> > >> So for a few days (2 or 3 to be safe) your code checks that the apk is
> > >> still there, if not then remove the character. Once the refund period
> > >> has expired you throw up the dialog and can even kickoff the uninstall
> > >> nicely with an intent. In your app description just make sure to
> > >> inform them that they should not uninstall until directed, otherwise
> > >> they will lose the character. But that the app will notify them when
> > >> they can safely uninstall.
> >
> > >> On Mar 25, 5:11 pm, chris harper <[email protected]> wrote:
> > >> > Warren
> >
> > >> > I think you are right. I think if I do an uninstall on the app
> before
> > >> the 24
> > >> > hour period then it refunds. Thanks for catching that.
> >
> > >> > Which leaves only one option.
> >
> > >> > The install app can have two buttons on it.
> > >> > One to: Remove just the Install app
> > >> > and another to: Remove the install app AND the Character
> >
> > >> > So the USER has the option of removing either just the install app
> (so
> > >> the
> > >> > phone doesn't get cluttered with apk install files) OR removing the
> > >> install
> > >> > app AND the character.
> >
> > >> > If they select EITHER button before the the 24 hour period for a
> refund
> > >> then
> > >> > both the install app and the character are removed.
> >
> > >> > Which this can all be explained to the user within the install app.
> >
> > >> > That should work. I would think?
> >
> > >> > Rob
> > >> > I just took a look at them. The MAIN thing I am trying to accomplish
> is
> > >> to
> > >> > make my characters available without requiring the user to enter
> finical
> > >> > information again.
> >
> > >> >  I really believe if they don't have to do that and instead they
> just
> > >> click
> > >> > on "submit" to buy another character that will make a HUGE
> difference in
> > >> the
> > >> > amount of people that will buy my characters because its a two
> second
> > >> thing
> > >> > for them.
> >
> > >> > They are at the DMV for example and board and like the characters in
> my
> > >> app
> > >> > (which they downloaded because it was free), so why not try another
> > >> > character for .99 if they just have to click "ok"??
> >
> > >> > If I can just make it as seem-less as possible for an "install" apk
> to
> > >> work
> > >> > with my main app this would be a great thing (as well as other
> > >> developers
> > >> > like Warren).
> >
> > >> > -Chris
> >
> > >> > On Thu, Mar 25, 2010 at 2:58 PM, Rob Mazur <[email protected]>
> wrote:
> > >> > > Chris, have you tried creating an account on ScoreLoop? Once
> logged in
> > >> > > they have a note at the bottom about their Android SDK. They are
> > >> > > making it available to a few developers and you can email them if
> you
> > >> > > are interested.
> >
> > >> > > IMO, until Google builds an in-app payment system, the best bet is
> to
> > >> > > go with a company like ScoreLoop. I did read somewhere that they
> take
> > >> > > a pretty hefty cut, but I don't know of any other options out
> there. I
> > >> > > checked out OpenFeint but didn't see anything about Android. Plus
> this
> > >> > > should only be temporary cuz it just wouldn't make sense for
> Google to
> > >> > > miss out on the potential revenue available.
> >
> > >> > > On Mar 25, 4:36 pm, chris harper <[email protected]> wrote:
> > >> > > > Will an uninstall trigger a refund? If so maybe I just don't do
> a
> > >> refund?
> > >> > > I
> > >> > > > don't deal with it?
> >
> > >> > > > Is that an option? Can we do that?
> >
> > >> > > > I plan on only charging .99 for a character.
> >
> > >> > > > My main free app will contain two default characters (to get the
> > >> user
> > >> > > > hooked).
> >
> > >> > > > So if they really likes the app and they think the characters
> are
> > >> funny
> > >> > > (I
> > >> > > > have spent a lot of time on them) then they are more likely to
> still
> > >> buy
> > >> > > > another one if there is no refund...because it's ONLY  .99 after
> > >> all??
> >
> > >> > > > What do you think? Great point though. Thank you.
> >
> > >> > > > On Thu, Mar 25, 2010 at 2:22 PM, Warren <[email protected]>
> > >> wrote:
> > >> > > > > *So I think I am in the ballpark, unless anyone sees anything
> I
> > >> have
> > >> > > > > overlooked?*
> >
> > >> > > > > I think you overlooked something big. You plan to leave the
> data
> > >> on
> > >> > > > > the phone and uninstall the app. That works. But suppose I
> > >> download
> > >> > > > > the a character app, install the character, then immediately
> > >> refund?
> > >> > > > > Wouldn't I keep the character data?
> >
> > >> > > > > Also, if you auto-uninstall within the refund period, will
> that
> > >> > > > > trigger a refund?
> >
> > >> > > > > If so, you guarantee 0 revenue.
> >
> > >> > > > > On Mar 25, 3:14 pm, chris harper <[email protected]> wrote:
> > >> > > > > > Thank you for all the interest guys. Really it helps and it
> can
> > >> help
> > >> > > > > feature
> > >> > > > > > developers down the road.
> >
> > >> > > > > > Shane it is tricky and I don't want to do against Googles
> > >> blessing
> > >> > > but
> > >> > > > > their
> > >> > > > > > lack of direction (or more like NO direction) on what
> developers
> > >> > > should
> > >> > > > > do
> > >> > > > > > for virtual content has kind of backed us into this corner
> of
> > >> "how
> > >> > > can I
> > >> > > > > > provide virtual content for my app?".
> >
> > >> > > > > > I THINK I am close.
> >
> > >> > > > > > The instructions for the characters are stored in the sqlite
> > >> > > database.
> > >> > > > > Where
> > >> > > > > > the instructions for each character contain how to move,
> what
> > >> images
> > >> > > to
> > >> > > > > use,
> > >> > > > > > what sounds to play, different animation characteristics for
> > >> each
> > >> > > etc...
> > >> > > > > but
> > >> > > > > > the logic to RUN the instructions are in the main app. Hince
> the
> > >> > > > > characters
> > >> > > > > > are "modules" that my app uses.
> >
> > >> > > > > > Now to do this via Market place I am thinking that I have to
> > >> create a
> > >> > > > > > different apk "intall" file for each character.
> >
> > >> > > > > > Where in my main app I am using webview to go to my site to
> view
> > >> > > > > additoinal
> > >> > > > > > characters but once they select a character from my website
> then
> > >> > > actual
> > >> > > > > > checkout can be linked to  the Market and to the .apk
> > >> “installer” for
> > >> > > > > just
> > >> > > > > > that character.
> > >> > > > > > They...
> >
> > read more »
>
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