I am interested in this as well. First, Moto.. $150 a day? Holy crap! I'd
love to have that much 7 days a week coming in. That would supplement my
income nicely. :) Second, slightly off topic, but directly related to
revenue.. with that much coming in, or say even more if you had like $1000 a
day coming in, what do you do about income taxes? I was told by some that
google doesn't send any money making info to IRS.. so essentially there is
no way for IRS or any tax/government to track how much you make. I am
probably a long ways off from earning $1 a day.. but I am curious how you
handle this issue. Is it on faith that you pay taxes... and mind you, you
can shoot a private email if this is something that you wouldn't want to
make public. :) I am not trying to cheat the IRS out of money by any means..
I would rather be legit... but am interested in how this is done. Living in
California I already lose half my paycheck to taxes between state and
federal.

The ads that are done in games, don't they have to be clicked on to earn
money? You said you have 60,000 users, do a lot of them click the ads while
playing a game? Or even in a splash screen or game-over screen? Or do you
earn money just by showing the ad? I would hope both.. clicks == more money,
showing == very little. But if you get nothing from displaying the ad.. that
seems ridiculous... because you are advertising for that ad.. the user is
seeing that ad.. even if they don't click it, it may trigger them later to
look it up, etc. If you do make some money off of each ad displayed... how
does it work? I mean, you could write a robot app that made it seem like
10's of 1000's of people were at least seeing the ad. There must be some way
that admob and others avoid "cheating" and losing money.

Lastly, I thought things like admob required an ad all the time? You can
control when/where you display it? I thought admob was a small banner ad at
the bottom of the screen all the time.. and it's sdk/api controlled how
often an ad was displayed? What level of control do you have over say..
putting ads during game play, or just on the splash screen and end-game/high
score screens? As well, how targeted are the ads? Do you send data to admob
about the user playing the game that helps them target ads?

Thanks.


On Tue, Mar 30, 2010 at 6:50 AM, Ahmed majaat <[email protected]> wrote:

> try this,
> http://www.aditic.com/demo, it may helps you to improve your CTR and
> Revenue.
>
> They have more ad formats, splashscreen, interstial, 2/3 banner,
> strech banner and more for Android.
>
> Just for your information I used intro/splashscreen Banner and
> retractable banner, my CTR is around 0.67.
>
> Ahmed,
>
> On Mar 16, 2:22 am, Wayne Wenthin <[email protected]> wrote:
> > There is AdWhirl that will allow you to serve up from different
> providers.
> > I have not tried it yet but since I have both admob, which was doing very
> > well for me, and Mobclix I may try to do them both.  I found it
> interesting
> > that while keeping the ad rotation interval the same between the two I
> was
> > serving around 30K impression with mobclix and about 17K with admob.
> > My CTR on admob was significantly higher.  Now that I switched back to
> admob
> > I found a "glitch" that I had not noticed before and wonder if my mobclix
> > CTR could have been better.    Its actually encouraging to know that at
> > least some money is being made out there.   I racked up 48 bucks for the
> > last week in january and have about twice as many users now so I'm
> waiting
> > to see if my glitch has been fixed.   Now another topic that would fun to
> > discuss is how the heck do you get users to update?!
> >
> >
> >
> > On Mon, Mar 15, 2010 at 3:08 PM, Moto <[email protected]> wrote:
> > > Yes, I believe this very much concerns developers because most of the
> > > time, based on this revenue, it is what makes a developer want to
> > > continue developing...
> >
> > > Yahel, I also believe that applications shouldn't abuse the user with
> > > ads.  I believe that ads should be carefully placed to flow with the
> > > application.  That's what I do currently.  My current CTR is really
> > > low. 0.05% and I'm still making on avg $150 per day.  The app's got
> > > around 60,000 users...  and I use Quattro Wireless...
> >
> > > Now my apps CTR seems low cause we request an add on every activity
> > > and this lowers our effectiveness to display ads, that's why the low
> > > CTR.  So I'm looking at better ways to improve it... Like I asked
> > > possibly using 2 different ad agencies.
> >
> > > -Moto
> >
> > > On Mar 15, 5:02 pm, Yahel <[email protected]> wrote:
> > > > Sorry John but I do not agree.
> >
> > > > Android Discuss seems there to discuss any general Android topic :
> The
> > > > device or it's use, not developer stuff.
> >
> > > > This ads thing does only concern developers, doesn't it ?
> >
> > > > Yahel
> >
> > > --
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> > > To unsubscribe from this group, send email to
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> >
> > --
> > Writing code is one of few things
> > that teaches me I don't know everything.
> >
> > Make Call Girl Manager great!
> > Join the forums.http://www.fuligin.com/forums
>
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