Is the image that you are drawing exactly the same size as the screen
area that you are filling? I noticed in my games that resizing of
images is apparently an incredibly costly operation with Android.

As soon as I draw a bitmap and the OS has to adjust the size of it,
the game begins to stutter as the resize operation takes a lot of CPU
time, and what's worse, it seems to take a different amount of time
every frame. Don't know if you might be seeing the same effect.

On Apr 26, 10:26 am, Peter <[email protected]> wrote:
> Thanks for the suggestion.
> I probably shoud have mentioned this in my original post. Objects
> sometimes leave the screen, therefore they are party drawed outside
> the screen until they are removed. On 320x480 screens this isn't
> visible, but on bigger screens it is. Drawing the image every frame
> solves this problem.
>
> On Apr 26, 8:53 am, ko5tik <[email protected]> wrote:
>
> > I would say that you do not need to redraw that image part
> > every frame - nothing happens there,  and as there are no overlapping
> > window on
> > android there is no need to repair it.
>
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