@ko5tik
I didnt know about clipping, but that might be the solution for me. If
I use clipping on the Canvas I only have to draw the image once (as
you suggested in your first post). Thanks!
I dont think providing a background hi-res will work, because the OS
'zooms in' on a bigger screen. Therefore, it runs exactly the same as
on a 320 x 480 screen.

@tobias429
The image I draw is exactly the same size as the part of the screen
that is 'black' because of the scaling to a bigger resolution. I also
tried to draw an image that is smaller, which reduces the stuttering,
but it's always there. When running my 320 x 480 game on a bigger
screen resolution I dont think the images are resized, it's just
'zoomed in'. When I get the screen resolution in my code on a 600 x
800 screen I get 320 x 533 back, which makes sense because of the
difference in the screen dimension.

If my presumable solution works I will post back.

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