Looks like you cut the original post in your reply so I am not sure what
the exact problem is but here are some gotchas.
- make sure your context is valid. Milestone eglChooseConfig doesn't
work correctly.
- are you calling from the same thread?
- a negative id isn't invalid since I suspect the int is really a
unsigned int
- check return codes for errors for all your EGL calls
Leigh
On 5/30/2010 8:44 AM, Borsty wrote:
Could anyone check what glGenTextures() generates?
I still can't find any solution to this problem, and putting every
possible texture into a big one is no option for me.
Something must be going on here :S
I'm running Android 2.1-update1 on my Motorola Milestone if that's
important.
Other games seems to work flawlessly with (at least that's what I
think) way more than just 4 textures :)
--
Leigh McRae
www.lonedwarfgames.com
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