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-----Original Message-----
From: Leigh McRae <[email protected]>
Sender: [email protected]
Date: Sun, 30 May 2010 09:23:47 
To: <[email protected]>
Reply-To: [email protected]
Subject: Re: [android-developers] Re: glGenTextures going crazy on actual 
        device

Looks like you cut the original post in your reply so I am not sure what 
the exact problem is but here are some gotchas.

- make sure your context is valid.  Milestone eglChooseConfig doesn't 
work correctly.
- are you calling from the same thread?
- a negative id isn't invalid since I suspect the int is really a 
unsigned int
- check return codes for errors for all your EGL calls

Leigh

On 5/30/2010 8:44 AM, Borsty wrote:
> Could anyone check what glGenTextures() generates?
> I still can't find any solution to this problem, and putting every
> possible texture into a big one is no option for me.
>
> Something must be going on here :S
>
> I'm running Android 2.1-update1 on my Motorola Milestone if that's
> important.
> Other games seems to work flawlessly with (at least that's what I
> think) way more than just 4 textures :)
>
>    

-- 
Leigh McRae
www.lonedwarfgames.com

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