What ups bro Powered by Telkomsel BlackBerry® -----Original Message----- From: Leigh McRae <[email protected]> Sender: [email protected] Date: Sun, 30 May 2010 09:23:47 To: <[email protected]> Reply-To: [email protected] Subject: Re: [android-developers] Re: glGenTextures going crazy on actual device
Looks like you cut the original post in your reply so I am not sure what the exact problem is but here are some gotchas. - make sure your context is valid. Milestone eglChooseConfig doesn't work correctly. - are you calling from the same thread? - a negative id isn't invalid since I suspect the int is really a unsigned int - check return codes for errors for all your EGL calls Leigh On 5/30/2010 8:44 AM, Borsty wrote: > Could anyone check what glGenTextures() generates? > I still can't find any solution to this problem, and putting every > possible texture into a big one is no option for me. > > Something must be going on here :S > > I'm running Android 2.1-update1 on my Motorola Milestone if that's > important. > Other games seems to work flawlessly with (at least that's what I > think) way more than just 4 textures :) > > -- Leigh McRae www.lonedwarfgames.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

