> It's full screen (with no status bars) at whatever the default > resolution of the emulator is --- 320x480 seems about right. The texture > is the same size. I may have to compromise slightly on performance for a > real product, because GLES says you can only have powers-of-two texture > sizes, so I'd probably either have to upload a 512x512 texture every > frame, or else upload multiple smaller textures and tesselate. Annoying > and inefficient, either way. But for now, the non-standard texture size > seems to work fine.
Yeah, the HVGA emulator is 320x480 which means a 512x512 texture. That is a fair chunk of data to send to the GPU every frame. It will be interesting to see how it would perform on a real device but as an approach to getting decent frame rates out of the emulator it sounds pretty good. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

