> It's full screen (with no status bars) at whatever the default
> resolution of the emulator is --- 320x480 seems about right. The texture
> is the same size. I may have to compromise slightly on performance for a
> real product, because GLES says you can only have powers-of-two texture
> sizes, so I'd probably either have to upload a 512x512 texture every
> frame, or else upload multiple smaller textures and tesselate. Annoying
> and inefficient, either way. But for now, the non-standard texture size
> seems to work fine.

Yeah, the HVGA emulator is 320x480 which means a 512x512 texture.
That is a fair chunk of data to send to the GPU every frame.  It will
be interesting to see how it would perform on a real device but as an
approach to getting decent frame rates out of the emulator it sounds
pretty good.
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