Hi, Yes, a cast is all you need.
On Mon, Mar 31, 2008 at 1:09 PM, Toothy Bunny <[EMAIL PROTECTED]> wrote: > > Hi Android Graphics Team, > I would like to call OpenGL extension function: > void glDrawTexiOES(int x, int y, int z, int width, int height) > > to render a 2D image directly in 3D scene without bothering to use > OpenGL quad. > > The question is, how can I get a GL11Ext instance? I could not find > any function to do this. > Does this means I can simply cast the instance returned by > OpenGLContext.getGL() into a GL11Ext? > > Thanks, > Hongkun > www.omnigsoft.com > > > > -- Romain Guy www.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

