Thanks hackbod, for replying. As a well wisher, I must say the
slowness of the Android UI really bothers me.
It took 17 seconds to parse an XML file and load the UI widgets - a
list of compound items.
The same list loaded almost instantaneously - too fast to measure by
hand, but less than half a second - using a Java Swing application.
The parsing and loading code was identical - except that in Android
one has to use the SAXParserFactory class, and in Swing, I could use
XMLReaderFactory directly.
I shall follow your advice and use the profiler but not immediately as
I still have a lot of coding to do and am very nervous and stressed
out :)
thanks,
Anil

On Apr 7, 1:05 am, hackbod <[EMAIL PROTECTED]> wrote:
> Unless the other applications in the emulator are slow like this,
> there is something specific about what you are doing that is either
> slow itself or hitting some slow point in the OS.
>
> Have you tried running with the profiler to see where time is being
> spent?
>
> On Apr 5, 8:49 pm, Anil <[EMAIL PROTECTED]> wrote:
>
> > The same operation in Java Swing is almost instantaneous.
>
> > On Apr 4, 6:57 pm, Anil <[EMAIL PROTECTED]> wrote:
>
> > > 35x35 pixels. this is just the audio 'speaker' icon on a button.
>
> > > On Apr 4, 11:28 am, hackbod <[EMAIL PROTECTED]> wrote:
>
> > > > On Apr 4, 5:44 am, Anil <[EMAIL PROTECTED]> wrote:
>
> > > > > No, it is a small image: 863 bytes
> > > > > The second time, I have already removed it from the layout, and am
> > > > > calling getImageResource again, so I am surprised it is much quicker.
>
> > > > Resources are cached.  The primary difference between the two runs is
> > > > most likely image loading.
>
> > > > Btw, it's not just the file size of the image that matters, but also
> > > > the size of the bitmap it uncompresses to.
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