> I'm not setting these view components through
> androidManifest.xml.

I don't think I understand. How does a view have anything to do with
the androidmanifest?

On Apr 7, 11:08 pm, Rui Martins <[EMAIL PROTECTED]> wrote:
> Possibly an important piece of information that I haven't mentioned
> before.
>
> I'm NOT using the available Android widjets, like buttons and similar,
> to avoid GUI problems between SDKs, specially since the application is
> a game, and is NOT common to use the phone OS GUI inside a game.
>
> Games usualy provide a GUI interface of their own, in order to be able
> to control all aspects of the Graphical Interface.
>
> So, I'm drawing all my View contents, using Drawables, and processing
> the onKeyDown and onMotionEvent/onTouchEvent inputs myself.
> And obviously I'm not setting these view components through
> androidManifest.xml. I only declare my Activities there and that's it.
>
> On 8 abr, 06:54, Rui Martins <[EMAIL PROTECTED]> wrote:
>
> > Another Example:
> > How do we call our activity finish method, from our activity view
> > class ?
>
> > Inside  an Activity context, we can just call finish();
>
> > Inside a view, apparently we can't get a reference to the Activity
> > that contains us (the view), and even if there is a way to get the
> > reference, we can't probably call it directly, due to UI threading
> > issues.
>
> > So, do we send a message ? How ?
>
> > How do we get the reference to the Handler defined inside our
> > Activity, to be able to call myHandler.sendMessage(...) ?
>
> > I think the UI handling code is complex and cumbersome to work with.
>
> > I agree that probably should use messaging, since this helps to
> > decouple the several application parts, but the current API, is not
> > very helpful, in making the common message usage simple.
>
> > Any help on this would be great too.
>
> > Thanks
>
> > On 8 abr, 06:22, Rui Martins <[EMAIL PROTECTED]> wrote:
>
> > > I have been programming for android since January, and I must say,
> > > that I still don't get how the communication between Views and
> > > Activities is accomplished successfully.
>
> > > The whole design on this communication is "fuzzy" at least for me.
>
> > > NOTE: using M3 currenlty.
>
> > > Examples:
> > >   Activities can have menus, creating when onCreateOptionsMenu( Menu
> > > menu ) is called
> > >   Later we can get the menu selection by implementing
> > > onOptionsItemSelected( Menu.Item item ).
>
> > >   So, inside and Activity, we have access to user actions/input in the
> > > form of a menu, and hence we   can react to it, for example, by
> > > launching another activity (typical usage).
>
> > > This works, because we are in the context of the activity.
>
> > > NOTE: This is what I'm using now, so that I could keep on developing
> > > until I find a solution to my problem (next).
>
> > > Now if, you look at the View object, it's the only one to have user
> > > input handlers, like:
> > > onMotionEvent( MotionEvent event ) ( or onTouchEvent for M5), and
> > > onKeyDown( int keyCode, KeyEvent event ) !
> > > An Activity doesn't have those !
>
> > > So, how can we handle user input, and react accordingly ?
>
> > > If we call intent.startActivity() from within a View , we get an
> > > "Application Error", with the following description:
>
> > > "An error has occurred in process XXX
> > > calling startActivity() from outside of an Activity context requires
> > > the NEW_TASK_LAUNCH flag.
> > > is this really what you want ?"
>
> > > The explanation, stating that a flag is required is fine !
> > > But how am I to know the answer to the question ? ("is this really
> > > what you want ?")
>
> > >http://code.google.com/android/reference/android/content/Intent.html#...
>
> > > If I force the Flag, I will enter into further configuration problems
> > > or limitations, due to how we MUST setup the Activity launchMode
> > > (http://code.google.com/android/reference/android/
> > > R.attr.html#launchMode)
>
> > > Which means, that I will have several simultaneous tasks for every
> > > menu option, which is not what was wanted. I can possibly set my
> > > lauchMode to "singleTask", but "is this really what I want ?"
>
> > > I'm just trying to do a simple common thing, react to user input by
> > > launching a specific "sub" activity of the application, like in a menu
> > > kind of way.
>
> > > I know that there is the concept of subActivity in M5, that probably
> > > helps (not sure though), but this should be easy to do, even in M3 and
> > > apparently it's not !
>
> > > Either I'm missing something, or I haven't still got it, how this is
> > > supposed to work.
> > > And having Documentation only for M5 stuff, doesn't help much either.
>
> > > Enlightnment on this subject and the View/Activity communcation/user
> > > input duality would be real nice.
>
> > > I needed this to work to finish my Contest entry! :(
>
> > > Or else I have to keep using the general Menu, instead of my game
> > > Menu, which doesn't quite cut it  for a game application.
>
> > > NOTE:
> > > I'm trying NOT to break the rest of my app, by Porting the remaining
> > > stuff to M5.
> > > I have an early version that I had ported to M5, but I went back due
> > > to some stuff not working on M5, so not really an option.
> > > I also don't expect a new SDK Release now so close to the contest
> > > deadline, which could fix a lot of things, but could also bring a
> > > whole lot of new bugs too.
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