I figured out a way! Object obj = new Object();
synchronized (obj) { try { obj.wait(FETCH_DELAY_MILLIS); } catch (InterruptedException e) { // Ignore } } This one sleeps just perfectly! (damn, what a hack :) NTR wrote: > As said here: > > http://groups.google.com/group/android-developers/browse_thread/thread/8f736492d4ba8e04/51444bb1059a91eb?#51444bb1059a91eb > > I noticed the same - Thread.sleep, and also TimerTasks, take 100% of > my PC's CPU, and also bring the emulator to its knees. I'd like to run > a service in the background that does things every now and then, do > you know any workarounds for this issue? :/ It really kills my > application... > > I'm running something only every 2 minutes (confirmed from the logs), > but still, the emulator basically hangs whenever Thread.sleep is > called (of course I'm not doing that in the main thread, but just as I > tried to emulate TimerTasks, since they hanged as well)... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---