Menus are displayed as a separate window on top of the activity, so there should be nothing you can do in your layout to break them. The only thing I can think of is to check to make sure you aren't returning true when processing a menu key, otherwise you will consume it and the default behavior (displaying the menu) won't happen.
On Apr 16, 9:06 am, AMGG <[EMAIL PROTECTED]> wrote: > Hi! > > I'm using a FrameLayout which is set to fill_parent as shown here: > > LinearLayout (fill_parent/fill_parent) > FrameLayout(fill_parent/fill_parent) > Custom3DView > .... > > I'm trying to show a menu with one item, but when I press the "menu" > button nothing happens... > > May be it is not shown because the frame layout reserves all the > screen?? > > Another think that may be is interfering is that I'm using the "BACK" > and "DPAD_CENTER" buttons with different "meaning" than default (BACK > is for zoom out and DPAD_CENTER is for zoom in) > > Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

