Menus are displayed as a separate window on top of the activity, so
there should be nothing you can do in your layout to break them.  The
only thing I can think of is to check to make sure you aren't
returning true when processing a menu key, otherwise you will consume
it and the default behavior (displaying the menu) won't happen.

On Apr 16, 9:06 am, AMGG <[EMAIL PROTECTED]> wrote:
> Hi!
>
> I'm using a FrameLayout which is set to fill_parent as shown here:
>
> LinearLayout (fill_parent/fill_parent)
>    FrameLayout(fill_parent/fill_parent)
>       Custom3DView
> ....
>
> I'm trying to show a menu with one item, but when I press the "menu"
> button nothing happens...
>
> May be it is not shown because the frame layout reserves all the
> screen??
>
> Another think that may be is interfering is that I'm using the "BACK"
> and "DPAD_CENTER" buttons with different "meaning" than default (BACK
> is for zoom out and DPAD_CENTER is for zoom in)
>
> Thanks.
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