Many thanks.

It was the problem.

On 16 abr, 19:55, hackbod <[EMAIL PROTECTED]> wrote:
> Menus are displayed as a separate window on top of the activity, so
> there should be nothing you can do in your layout to break them.  The
> only thing I can think of is to check to make sure you aren't
> returning true when processing a menu key, otherwise you will consume
> it and the default behavior (displaying the menu) won't happen.
>
> On Apr 16, 9:06 am, AMGG <[EMAIL PROTECTED]> wrote:
>
> > Hi!
>
> > I'm using a FrameLayout which is set to fill_parent as shown here:
>
> > LinearLayout (fill_parent/fill_parent)
> >    FrameLayout(fill_parent/fill_parent)
> >       Custom3DView
> > ....
>
> > I'm trying to show a menu with one item, but when I press the "menu"
> > button nothing happens...
>
> > May be it is not shown because the frame layout reserves all the
> > screen??
>
> > Another think that may be is interfering is that I'm using the "BACK"
> > and "DPAD_CENTER" buttons with different "meaning" than default (BACK
> > is for zoom out and DPAD_CENTER is for zoom in)
>
> > Thanks.
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