Hi, In detail I have a sip user agent inside the Android emulator that exchange signalling data over an UDP socket to an Internet server. >From Wireshark executed on the PC where run the emulator I see UDP packets sent by my application from Android emulator marked with a wrong checksum.
The udp checksum is not equal to zero and the computed checksum value is different from that computed by Wireshark. I have tried to force the checksum computation in the net/ipv4/udp.c under udp_push_pending_frames in the kernel but the obtained value is viewd always as wrong by Wireshark. I don't think that the kernel routine used to compute this value is erroneous. Have you any suggestion? Thanks, Andrea Bernardi 2008/7/1 Digit <[EMAIL PROTECTED]>: > Hello Andrea, > > can you clarify exactly what direction these datagrams flow ? and where > exactly you see these bad checksums. > it could be a bug in the internal router/firewall of the emulator, but I > need more detail to determine why. > > > > > On Tue, Jul 1, 2008 at 5:11 PM, Andrea Bernardi <[EMAIL PROTECTED]> > wrote: > >> Hi at all, >> I've noticed that udp packets sent from a my application inside Android >> emulator have the udp checksum wrong viewing from Wireshark. >> Seems that udp checksum is computed but the value is erroneous. >> >> Anyone have a similar problem? >> >> Best Regards, >> Andrea Bernardi >> >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

