hold on cowboys :-)

the next SDK's emulator will not simulate an OpenGL ES chip, which means
that,
while the system image may have support for hardware-accelerated rendering
(and not only
surface composition, as in M5), the system will default to the same
software-only code running
in emulated ARM machine code, with our slower-than-real-life framebuffer
emulation.

the difference should only be noticeable on real devices, which are not
available yet.
there are plans to add EGL emulation, but it's not going to happen very soon
since our system
still works well without it.

apart from that, everything that hackbod said is very, very, true... the
computations necessary
to perform high-quality anti-aliased path-based rendering are a *very* poor
match to the capabilities
of graphics hardware in the embedded world (and even on the desktop world,
unless you have a recent
GPU). I also do not know of *any* graphics system based on scalable vectors
that doesn't
use cached pixmaps to significantly speed up animations (OS X, KDE 4, etc..
included).

On Wed, Jul 9, 2008 at 8:19 AM, Romain Guy <[EMAIL PROTECTED]> wrote:

>
> Android supports hardware acceleration at two different levels: the
> surfaces (the "buffer" in which a window is drawn) and the views. M3
> and M5 already have support for surface hardware acceleration, but
> only the next SDK will provide h/w acceleration for the views.
>
> On Tue, Jul 8, 2008 at 11:12 PM, stefoid <[EMAIL PROTECTED]> wrote:
> >
> > I think we are talking about two different things.
> >
> > if I want to take a window (with a dialog in it) and do some
> > transformations on it (which will have to be done in s/w since android
> > doesnt yet support h/w accleleration of its 2D animations)  how do I
> > do that?
> >
> > lets say I want to rotate the window and scale it.. maybe throw some
> > transparency effect in there.  you know, like with a compositing
> > window manager, how do I do it?  even slwoly in s/w, can I do it?
> >
> >
> >
> > Romain Guy wrote:
> >> > "The Android compositing engine is actually much more like
> >> > MacOS X than X-Windows, supporting full 3d hardware acceleration of
> >> > window compositing and transformation. "
> >> >
> >> > huh?  since when?  compositing engine?
> >>
> >> Since the first release :)
> >>
> >> --
> >> Romain Guy
> >> www.curious-creature.org
> > >
> >
>
>
>
> --
> Romain Guy
> www.curious-creature.org
>
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
Announcing the new M5 SDK!
http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to