Native code development is not supported. You should take a look at the SurfaceView ( http://code.google.com/android/reference/android/view/SurfaceView.html ) and Canvas ( http://code.google.com/android/reference/android/graphics/Canvas.html ) classes which will allow you to do high performance OpenGL drawing. Of course, once we open source the code, you could write native code to do this, but I encourage to look into the classes I mentioned. Sophisticated graphics with efficient rendering were definitely a consideration as the system APIs were created.
On Aug 19, 11:32 pm, Justin Leighton <[EMAIL PROTECTED]> wrote: > Hello - I am a C++ programmer - how hard do you think it would be to > get an openGL based program that I have running in the android > environment? I think I have a way to write an optimal user interface > for a handheld that is based on fractal algorithms. It would also be > cool if we could set up an online market place to set up developer > incentive to develop really cool mods for the g-phone (as well as > checking them for hax...) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new Android 0.9 SDK beta! http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

