Native code development is not supported.

You should take a look at the SurfaceView (
http://code.google.com/android/reference/android/view/SurfaceView.html
) and Canvas ( 
http://code.google.com/android/reference/android/graphics/Canvas.html
) classes which will allow you to do high performance OpenGL drawing.
Of course, once we open source the code, you could write native code
to do this, but I encourage to look into the classes I mentioned.
Sophisticated graphics with efficient rendering were definitely a
consideration as the system APIs were created.



On Aug 19, 11:32 pm, Justin Leighton <[EMAIL PROTECTED]> wrote:
> Hello - I am a C++ programmer - how hard do you think it would be to
> get an openGL based program that I have running in the android
> environment? I think I have a way to write an optimal user interface
> for a handheld that is based on fractal algorithms. It would also be
> cool if we could set up an online market place to set up developer
> incentive to develop really cool mods for the g-phone (as well as
> checking them for hax...)
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