> My understanding was that 2D graphics implemented on top of the Canvas > class would also be accelerated to some extent on the device. Is this > not the case?
No, currently the Canvas class uses pure software rendering. This may change in the future though. > Are 2D graphics operations done on top of OpenGL > substantially faster on device than 2D graphics operations done on top > of Canvas? Using OpenGL lets you bypass the view hierarchy system, which would probably help in the case of a game. You can also use a solution halfway between the two and simply use a SurfaceView. You can refer to the LunarLander example to see how it's done. -- Romain Guy www.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new Android 0.9 SDK beta! http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

