Thanks for the help folks. Just one more thing, I can't seem to find this on the site, but do you know if there is a "Color Key (or whatever it's called on this) in Android? As in, an RGB color that you can set to be transparent, so that say ... for the character in your game you can set the color surrounding him to that color in order for him to display on the background screen alone, if that's understandable.
Romain Guy wrote: > Yes, it will be dropped for 1.0. We didn't have enough time to make > this feature rock solid, so there are some important problems left. > The mapping is also incomplete between the 2D API and the OpenGL > pipeline. Because of this, we decided to disable this feature in 1.0. > > On Thu, Aug 28, 2008 at 11:00 PM, Steve Oldmeadow <[EMAIL PROTECTED]> wrote: > > > > What is happening with the FEATURE_OPENGL flag? The docs still > > indicate it will allow 2D APIs to be hardware accelerated. Is this > > being dropped for 1.0? > > > > > > > > > > > -- > Romain Guy > www.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new Android 0.9 SDK beta! http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

