A button is fundamentally attached to the UI. A "Go" search button is attached to a textbox, or a "start" and "stop" in a stopwatch defines the UI. Otherwise it's a menu item.
- Juan T. On Oct 3, 3:12 pm, Charlie Collins <[EMAIL PROTECTED]> wrote: > Every time I make a new screen I find myself debating which buttons > should be on screen buttons, and which should be menu items, and or > which should be both. I was wondering what others thing about this. > Are there general guidelines or logical approaches that people are > using? I apologize up front if this is a silly question, but it comes > up again and again in my own head, and I haven't found any > documentation or direction on it really. > > I notice that the built in contacts app, for example, has the sort of > "main" actions like "new contact," "edit contact," "save," "discard," > etc, as menu items. But it also has "Add Icon" as both a menu item > and as an on screen button. > > I personally think it makes the most sense to use the menu for high > level "actions," so "save" and "add" and so on make sense in the menu. > But maybe that is subjective? Is it just whatever works best with the > screen real estate and layout, etc. > > Seems like the menu is faster/more intuitive if you can use it, but > with the d-pad all the on screen buttons work too whether or not the > device is touch capable, and being on screen makes the choices more > obvious. > What to the UI gurus and Android devs think are some best practices in > terms of making button/menu choices? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

