A button is fundamentally attached to the UI. A "Go" search button is
attached to a textbox, or a "start" and "stop" in a stopwatch defines
the UI. Otherwise it's a menu item.


- Juan T.




On Oct 3, 3:12 pm, Charlie Collins <[EMAIL PROTECTED]> wrote:
> Every time I make a new screen I find myself debating which buttons
> should be on screen buttons, and which should be menu items, and or
> which should be both. I was wondering what others thing about this.
> Are there general guidelines or logical approaches that people are
> using? I apologize up front if this is a silly question, but it comes
> up again and again in my own head, and I haven't found any
> documentation or direction on it really.
>
> I notice that the built in contacts app, for example, has the sort of
> "main" actions like "new contact," "edit contact," "save," "discard,"
> etc, as menu items.  But it also has "Add Icon" as both a menu item
> and as an on screen button.
>
> I personally think it makes the most sense to use the menu for high
> level "actions," so "save" and "add" and so on make sense in the menu.
> But maybe that is subjective? Is it just whatever works best with the
> screen real estate and layout, etc.
>
> Seems like the menu is faster/more intuitive if you can use it, but
> with the d-pad all the on screen buttons work too whether or not the
> device is touch capable, and being on screen makes the choices more
> obvious.
> What to the UI gurus and Android devs think are some best practices in
> terms of making button/menu choices?
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to